Around the fourth century BC, Diogenes’ frequent and fierce public displays of his belief inspired several tales of varying authenticity until he became known more as a character of the period than a philosopher. And so he cast off all worldly goods, took to begging, and made his home inside an abandoned cask – thus why Getting Over It’s protagonist resides in a pot. Diogenes believed true happiness could only be achieved by living simply, through meeting one’s natural needs instead of those imposed by society. In this naming of his protagonist, Foddy calls back to one of the founding minds of Cynic philosophy: ancient Greece’s Diogenes of Sinope. The biggest tell being the name of our hero, the man behind the hammer: Diogenes. Foddy left several clues highlighting this philosophical symbolism peppered throughout his sarcastic narration. Wonky physics and an increasingly difficult landscape make every inch gained a battle, and if (when) you fall, you lose that progress permanently.īut as players overcome the pitfalls of their climb, what they may not notice is the metaphysical struggle happening before their eyes. But with Foddy, the game’s developer and narrator, as well as the devilish mind behind QWOP, things are never quite that easy. The premise of Getting Over It with Bennett Foddy, an indie PC platformer released in October, is simple: get to the top of the mountain using a hammer controlled by your mouse to grip onto obstacles.
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